While the Mission and Quest systems are central aspects of Final Fantasy XIs storytelling, I would be remiss to highlight some of the titles other gameplay caveats, namely Synthesis, Auction House and Conquest system.
While older MMORPGs have chosen to rely on simplistic character models, uninspiring locations and insipid recycling of artwork to keep gameplay smooth on aged PCs, Final Fantasy XI easily stands up and occasionally surpasses the newer breed of more video-card intensive persistent worlds.
Fans familiar with the Final Fantasy games will instantly recognize the opening selection of professions: Warrior (WAR), Monk (MNK), Thief (THF), White Mage (WHM), Black Mage (BLM) and Red Mage (RDM).
Ive had the pleasure of meeting many pleasant Japanese players in my time with Final Fantasy XI; and while I had my initial doubts, Im quite happy that they decided to unify the player base.
The tale of Final Fantasy XI is a very personal story, tailored to every individual who chooses to embark on their voyage through Vanadiel.
From malboros to chocobos, the fans will encounter just about every notable creature from the series at one point or another, in addition to enemies never before encountered in a Final Fantasy title.
Despite several graphical and chromatic pitfalls, Final Fantasy XI remains one of the most visually appealing MMORPGs on the market with fantastic character design, animation and world variety.
Sometimes truth is stranger than fiction, for in reality, Final Fantasy XI has managed to tread where its contemporaries still continue to falter, yet Vanadiel is still an infant compared to the fully formed cultures of Norrath and Rubi-Ka.
Uematsus major contribution was in the opening anthem, taking the classic Crystal theme from Final Fantasys past, enriching the simple melody with an orchestral cacophony and an accompanying chorus.
If theres one small complaint I have with the acoustic accoutrements of Final Fantasy XI is the lack of voice-over for some of the story-intensive missions.