Student evaluation has two meanings:
1. student evaluation is an assessment by learners of the serviceprovided by the institution, be it solely of the classroom experienceor of all aspects of the learning experience.
2. in some countries, such as the United States, 'student evaluation' has the same meaning as
DNA mismatch repair (MMR) is a very highly conservedcellular process, involving many proteins, resulting in theidentification, and subsequent repair of mismatched bases, likelyto have arisen during DNA replication, genetic recombination orchemical or physical damage (). The MMR genes play additional roles in double-strand breakrepair, apoptosis and recombination. The four key genes identifiedto date are mutL homologue 1 (), mutS homologue 2(), mutS homologue 6 () and postmeioticsegregation increased 2 (), so named because of theirhomology to the MMR genes. The MSH2 and MSH6proteins form a heterodimeric complex (mutSα) which is involved inthe initial identification of mismatched bases, and initiates DNArepair. Binding to the mismatch results in an ATP-dependentconformational change, which subsequently recruits mutLα, aheterodimer comprising of MLH1 and PMS2. Other proteins arerecruited to complete the DNA repair, but are not discussed furtherin this review. The repair complexes ensure that it is the newlysynthesised strand of DNA which is targeted for repair, not theparental strand.
Synthesis Targets are capable of deploying different special abilities, which unlock upon their first node being scanned. They can use these abilities to impede player attempts at scanning them, whether by dealing damage or enhancing their chances at evading the player. A Synthesis Target can only have one particular ability at a time, and the ability they receive will be random. Certain Synthesis Targets, namely those of the faction, have been known to ignore their special abilities. Some known abilities are listed below:
Synthesis Targets are considered their own separate unit outside of the normal enemy count. On missions, this means that the Synthesis Target is an extra enemy that is not revealed by the enemy counter or minimap threat locator, and thus must be found using the Synthesis Scanner.
Synthesis Targets are primary targets to be analyzed for Synthesis, which can be located on planets and nodes where the standard version of the specified unit type is normally found. They have a blue aura, possess more health than regular units and will always be on alert regardless of the alert status of the tile set. Synthesis Targets of melee units will simply charge at the player as normal, while Synthesis Targets of ranged units will run around the tile set aimlessly. Synthesis Targets have multiple nodes around their body to be scanned. Once these nodes are scanned, Synthesis is complete and the Target will vaporize, earning the several thousand Standing apiece.
Kinetic Siphon Traps can assist in Synthesis Scanning by temporarily suspending Synthesis Targets in stasis, ceasing their movements for a short period of time. They can be deployed by throwing near a Target and will automatically take effect. Each Kinetic Siphon Trap lasts four seconds.
Scanning objects and enemies will grant the player , where the amount of Standing awarded is scaled with the and will multiply further if a stealth scan is successfully performed. Successful synthesis of the Synthesis Target will also grant extra amounts of Standing and contribute to the Synthesis community progress in the Sanctuary.
If a community or daily Synthesis Target can be found on a mission, Cephalon Simaris will announce the presence of a Synthesis Target and ask the player to capture the target using the Synthesis Scanner, a special scanning device exclusive to Cephalon Simaris.
One Daily Synthesis Task is provided per 24 hours, and once completed the next task will only be given after the daily game reset time. While there is no time limit for completing the Daily Synthesis mission, completing it succeeding days will count as completion of the current day, preventing players from getting another Synthesis target until the game reset time has passed. Unlike with Syndicate Daily missions, Daily Synthesis targets and rewards are different between each individual player.
To activate the task, players must ask Cephalon Simaris in the Sanctuary with the prompt , which will then display the designated target, and the rewards upon completion. Simaris will only provide the rewards once the designated Synthesis target has been scanned the required number of times, and the player returns to speak to Simaris with the prompt . Rewards for completing a Daily Synthesis Task include a random amount of , and a large amount of Standing depending on the number of targets scanned:
Players who have completed and the can ask Cephalon Simaris for Daily Synthesis Tasks, which assigns the player to synthesize a personal Synthesis target a set number of times. This Synthesis Target is a specially marked unit similar to the community Synthesis Target, but is otherwise separate from the latter.
My machine’s striking pin rams the rock in front of me. A rush of bits crumbles from the rock and rolls over my boots. I see glinting in the rubble. I like it when it shines, it means I’m serving well. I thrust my shovel in, its plasma blades slicing clean through the chunks. It vibrates, so I switch on its inducer and the shiny bits clink on. Then I throw them into the sorter and jump out of the way of the next strike.
The Synthesis project can be started by visiting the Sanctuary in any of the Tenno Relays, and then speaking to Cephalon Simaris about Synthesis, who will explain the process. The player will then be provided with a free starting set of Synthesis Scanners and Kinetic Siphon Traps once the conversation finishes.