Three prime examples from a research group in a 2002 conference are examined for their design and social aspects.
After a brief look at the history of network gaming is a look into how fiction has already shown some viable uses of ubiquitous computing in network gaming.
Ubiquitous computing is a concept of human-machine interaction, originated in 1988, that implies computing devices seamless integration into the environment, where all the components operate as the system and can communicate with each other.
The motivation and ambit of this research is to thereby describe a politics of anticipation as the ways in which the anticipation of technological futures is codified and contested, whilst performative and multiple. Empirically, the argument is made through the discussion of interviews conducted with a range of internationally significant practitioners of ubiquitous computing research and development, which were carried out in Silicon Valley, California, in 2008. Attending to discourse, logics and emergent politics of anticipation provides a means of making explicit how our ‘knowledge’ of technological futures is produced. It is therefore argued that we should attend to socio-technical futurity as inherently situated in the living present, with all of its associated concerns, and allow for the indeterminacy of the future.
I received my Ph.D. at University of Toronto under the supervision by Prof. Khai N. Truong at Dynamic Graphics Project. My research interests lie in Human-Computer Interaction (HCI) and ubiquitous computing. More specifically, my current research focuses on novel applications over emerging information infrastructure, such as AI and IoT systems. In particular, my research emphasizes on development and evaluations of sensing technologies to enable new applications for mobile/wearable devices, productivity/creativity support, and interactive systems to encourage user behavior changes. Besides HCI and ubiquitous computing, I am interested in machine learning, statistical analysis, computational linguistics, psychology, and physiology. If you are interested in working with us, please take a look at , and send an email to me.
This thesis describes the ways in which technological futurity is a complex array of performative and proactive dispositions towards the future that are irreducible to normative and deterministic understandings of ‘progress’. It takes ubiquitous computing as a significant case study because the future orientation practised in ubiquitous computing research and development is emblematic of the perpetual technological forecasting in which humanity engages. While ubiquitous computing has existed as an agenda for nearly 20 years it is still largely concerned with a future that has not (yet) been realised. In the context of ubiquitous computing this thesis argues that it is necessary to make the politics of anticipation, as the particular discursive and performative ways in which future-orientation is codified and conditioned, explicit in technology development. This thesis therefore enacts a critical framework that charts a discourse of anticipation, as the multiple means for articulating proactive future orientation, internal to which are anticipatory logics that structure and rationalise how such forms of futurity are practised.
To write a perfect research paper on ubiquitous computing, you have to study a couple of free example research paper, which you will be certainly able to find on the Internet. In this way, you can learn the principles of a good research paper writings and use them later in your work. But you have to choose them carefully, as there a lot of poor-quality imitations.
It is hardly possible to imagine today’s life without pc, mobile phone, gps, digital camera, etc. By the day, we plunge still deeper in the world of high technology, but near is a time, when all these devices become our extensions. Students, who write their research paper, have to present their vision of this concept implementation. They have to try to predicate what will be the era of ubiquitous computing, what help can it bring to average people, and how it can make our lives easier and a little less complicated. The investigators will have to use all their creativity, imagination as well as the knowledge and understanding of the modern technology to look persuasive in their argumentation.
Ubiquitous computing devices are distributed and could be mobile,and interactions among them are concurrent and often depend on the location ofthe devices.
In both scenarios, it is already clear that existing models of human-computer interaction are no more suitable for the ubiquitous computing environment. This means that the technology to fit the conception is yet to develop. At the same time, it is obvious that to some extent we are already living in an ubicomp universe, where existing computing devices anticipate the era of an extremely functional ubiquitous computing.
Thisthesis proposes a Calculus of Communication and Mobility, denoted by CMCPCA,for the modelling of mobility, communication and context awareness in the settingof ubiquitous computing.
As an example, ubiquitous computing environment can imperceptibly control room illuminations and heating accordingly to our demands, of which it is aware through the biometric sensors sewn into our clothes. There is another common example with a “smart” refrigerator that controls its content and takes decisions to order necessary products.
On Friday 26th February I submitted my thesis, entitled “Practising tomorrows? Ubiquitous computing and the politics of anticipation“. I am now working as a Research Fellow in Digital Cultures, as part of the newly founded and the . [UPDATE: You can read the whole thesis .]
Dr. Koji Yatani received two Best Paper awards at CHI (2011 and 2016) as well as four Honorable Mention Awards at CHI (2014) and MobileHCI (2014). He served as a Program co-Chair for UbiComp 2015 and a sponsorship co-chair for UIST 2016 and UbiComp 2017. He also served as a program committee on major international conferences in the field of HCI, Ubiquitous computing and Haptics, including CHI (2013, 2017), UbiComp (2012 — 2014), UIST (2013, 2015, 2017), MobiSys (2014), and WHC (2013). He currently serves as an Editor for Proceedings of ACM Interactive, Mobile, Wearable and Ubiquitous Technology and as a Vice chair for Japan ACM SIGCHI Chapter.